![]() ![]() I am using DREAM with all the relevant presets and I have about 100 mods installed and so far, 6 hours in, Im having a great time and all my mods are working as expected. ![]() This time I was motivated by the numerous discussion on this thread and I spent about 12 hours watching DFU mod videos and reading up on mods on DF workshop forums. I have some exciting news, I am playing this game for the first time properly (I tried it 18 months ago but I didnt do proper DFU or mod research and I stopped after 6 hours or so) The update will focus on some mystical creatures, wildlife, the Battllspire Beastairy, unqiue class graphics, and mount up all class enemies on horses that didnt previously exist. As for DeX, I'll be creating another new set of enemies. It will support all my new enemies from Daggerfall Enemy Expansion as well as utilizing Daggerfall Expanded Textures. This will be focusing on species with different languages being able to give you quests, and so on. I'll also be putting in some effort for Wilderness Exclusive Quests. (Example: Finding bodies, loot, campsites.) Events will also be occurring within dungeons be it finding other adventurers or dungeon type exclusive events. Encounters in the wilderness will also have expanded detail ascociated with them. You'll be able to find proper NPCs in the wilderness as well as talk with them as you would anyone within a building. I'll be working on modules over time to expanded each update with more events and quests. ![]() Encounters, events, and such will happen not just at dungeons exteriors, but at any location, any time. The goal for WA no is to expand into making the world feel more alive than with the previous version. Warm Ashes as I've said in other realms will be moving to C# rather than the quest system. I started work on Warm Ashes again as well as another update to Daggerfall Enemy Expansion. ![]()
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